12/04/2017

The Hero and the Quest


The hero and the quest should be seen as a general pattern.  A hero-quest story need not have all elements to be regarded as following the archetype. Furthermore, each culture and writer will add a specific colouring to the tale.

Challenges may involve corrupt kings, dragons or monsters, personal challenges, often in a waste land or land of the dead.

Elements often found in the archetypal hero quest:

 

1.     The hero may appear to be of humble origins, but actually has a parent or parents who are special in some way.

2.     A sign marks the hero’s birth.

3.     When the hero is young, a threat may be made against the hero’s life.

4.     The hero is often raised by foster parents.

5.     The hero receives a call to adventure/ quest

6.     The hero may initially refuse the call.

7.     The hero heads on a quest.

8.     The quest often involves a clear threshold/jumping-off point/point of no return.

9.     The quest involves many challenges and temptations.

10.    The hero has a mentor figure, usually old and wise.

11.   The hero may have helpers and even divine aid, or a special weapon.

12.    The hero must enter a dead/strange/mysterious/unknown world/ waste land.

13.   Despite the assistants, the hero must face the final challenge alone.

14.    If the hero succeeds, he or she emerges changed. The hero has important knowledge, revelation, and self-knowledge.

15.   The hero returns, and may receive some kind of gift or reward.

16.    The hero’s death is often mysterious or uncertain.

17.    A myth may develop that the hero will return.